Introduction


Pog is the Flux engine's built-in scripting language. It is intended for authoring game rules, object behaviours, scenarios and other forms of gameplay code. Pog is based on the ANSI C language and borrows many elements from it. It also provides additional features which are intended to facilitate the writing of gameplay code.

This section is a brief introduction to the concepts of Pog scripting. Please see the reference section for detailed information.